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    <title>Class GraphInspector
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            <article class="content wrap" id="_content" data-uid="GraphProcessor.GraphInspector">
  
  
  <h1 id="GraphProcessor_GraphInspector" data-uid="GraphProcessor.GraphInspector" class="text-break">Class GraphInspector
  </h1>
  <div class="markdown level0 summary"></div>
  <div class="markdown level0 conceptual"></div>
  <div class="inheritance">
    <h5>Inheritance</h5>
    <div class="level0"><span class="xref">System.Object</span></div>
    <div class="level1"><span class="xref">UnityEngine.Object</span></div>
    <div class="level2"><span class="xref">UnityEngine.ScriptableObject</span></div>
    <div class="level3"><span class="xref">UnityEditor.Editor</span></div>
    <div class="level4"><span class="xref">GraphInspector</span></div>
  </div>
  <div class="inheritedMembers">
    <h5>Inherited Members</h5>
    <div>
      <span class="xref">UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type)</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object)</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object, UnityEngine.Object, System.Type, UnityEditor.Editor)</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type, UnityEditor.Editor)</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object, System.Type, UnityEditor.Editor)</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object[], System.Type, UnityEditor.Editor)</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.CreateEditor(UnityEngine.Object)</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.CreateEditor(UnityEngine.Object, System.Type)</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.CreateEditor(UnityEngine.Object[])</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.CreateEditor(UnityEngine.Object[], System.Type)</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.DrawPropertiesExcluding(UnityEditor.SerializedObject, System.String[])</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.DrawDefaultInspector()</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.Repaint()</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.RequiresConstantRepaint()</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.DrawHeader()</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.OnHeaderGUI()</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.ShouldHideOpenButton()</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.DrawFoldoutInspector(UnityEngine.Object, UnityEditor.Editor)</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.HasPreviewGUI()</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.GetPreviewTitle()</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.RenderStaticPreview(System.String, UnityEngine.Object[], System.Int32, System.Int32)</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.OnPreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.OnInteractivePreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.OnPreviewSettings()</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.GetInfoString()</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.DrawPreview(UnityEngine.Rect)</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.ReloadPreviewInstances()</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.UseDefaultMargins()</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.Initialize(UnityEngine.Object[])</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.MoveNextTarget()</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.ResetTarget()</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.target</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.targets</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.serializedObject</span>
    </div>
    <div>
      <span class="xref">UnityEditor.Editor.finishedDefaultHeaderGUI</span>
    </div>
    <div>
      <span class="xref">UnityEngine.ScriptableObject.SetDirty()</span>
    </div>
    <div>
      <span class="xref">UnityEngine.ScriptableObject.CreateInstance(System.String)</span>
    </div>
    <div>
      <span class="xref">UnityEngine.ScriptableObject.CreateInstance(System.Type)</span>
    </div>
    <div>
      <span class="xref">UnityEngine.ScriptableObject.CreateInstance&lt;T&gt;()</span>
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    <div>
      <span class="xref">UnityEngine.Object.GetInstanceID()</span>
    </div>
    <div>
      <span class="xref">UnityEngine.Object.GetHashCode()</span>
    </div>
    <div>
      <span class="xref">UnityEngine.Object.Equals(System.Object)</span>
    </div>
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      <span class="xref">UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)</span>
    </div>
    <div>
      <span class="xref">UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)</span>
    </div>
    <div>
      <span class="xref">UnityEngine.Object.Instantiate(UnityEngine.Object)</span>
    </div>
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      <span class="xref">UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)</span>
    </div>
    <div>
      <span class="xref">UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)</span>
    </div>
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      <span class="xref">UnityEngine.Object.Instantiate&lt;T&gt;(T)</span>
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      <span class="xref">UnityEngine.Object.Instantiate&lt;T&gt;(T, UnityEngine.Vector3, UnityEngine.Quaternion)</span>
    </div>
    <div>
      <span class="xref">UnityEngine.Object.Instantiate&lt;T&gt;(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)</span>
    </div>
    <div>
      <span class="xref">UnityEngine.Object.Instantiate&lt;T&gt;(T, UnityEngine.Transform)</span>
    </div>
    <div>
      <span class="xref">UnityEngine.Object.Instantiate&lt;T&gt;(T, UnityEngine.Transform, System.Boolean)</span>
    </div>
    <div>
      <span class="xref">UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)</span>
    </div>
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      <span class="xref">UnityEngine.Object.Destroy(UnityEngine.Object)</span>
    </div>
    <div>
      <span class="xref">UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)</span>
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      <span class="xref">UnityEngine.Object.DestroyImmediate(UnityEngine.Object)</span>
    </div>
    <div>
      <span class="xref">UnityEngine.Object.FindObjectsOfType(System.Type)</span>
    </div>
    <div>
      <span class="xref">UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)</span>
    </div>
    <div>
      <span class="xref">UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)</span>
    </div>
    <div>
      <span class="xref">UnityEngine.Object.DestroyObject(UnityEngine.Object)</span>
    </div>
    <div>
      <span class="xref">UnityEngine.Object.FindSceneObjectsOfType(System.Type)</span>
    </div>
    <div>
      <span class="xref">UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)</span>
    </div>
    <div>
      <span class="xref">UnityEngine.Object.FindObjectsOfType&lt;T&gt;()</span>
    </div>
    <div>
      <span class="xref">UnityEngine.Object.FindObjectOfType&lt;T&gt;()</span>
    </div>
    <div>
      <span class="xref">UnityEngine.Object.FindObjectsOfTypeAll(System.Type)</span>
    </div>
    <div>
      <span class="xref">UnityEngine.Object.FindObjectOfType(System.Type)</span>
    </div>
    <div>
      <span class="xref">UnityEngine.Object.ToString()</span>
    </div>
    <div>
      <span class="xref">UnityEngine.Object.name</span>
    </div>
    <div>
      <span class="xref">UnityEngine.Object.hideFlags</span>
    </div>
  </div>
  <h6><strong>Namespace</strong>: <a class="xref" href="GraphProcessor.html">GraphProcessor</a></h6>
  <h6><strong>Assembly</strong>: com.alelievr.NodeGraphProcessor.Editor.dll</h6>
  <h5 id="GraphProcessor_GraphInspector_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public class GraphInspector : Editor, IPreviewable, IToolModeOwner</code></pre>
  </div>
  <h3 id="fields">Fields
  </h3>
  <span class="small pull-right mobile-hide">
    <span class="divider">|</span>
    <a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_GraphInspector_graph.md&amp;value=---%0Auid%3A%20GraphProcessor.GraphInspector.graph%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
  </span>
  <span class="small pull-right mobile-hide">
    <a href="https://github.com/alelievr/NodeGraphProcessor/blob/master/Assets/com.alelievr.NodeGraphProcessor/Editor/GraphInspector.cs/#L12">View Source</a>
  </span>
  <h4 id="GraphProcessor_GraphInspector_graph" data-uid="GraphProcessor.GraphInspector.graph">graph</h4>
  <div class="markdown level1 summary"></div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">protected BaseGraph graph</code></pre>
  </div>
  <h5 class="fieldValue">Field Value</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><a class="xref" href="GraphProcessor.BaseGraph.html">BaseGraph</a></td>
        <td></td>
      </tr>
    </tbody>
  </table>
  <span class="small pull-right mobile-hide">
    <span class="divider">|</span>
    <a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_GraphInspector_root.md&amp;value=---%0Auid%3A%20GraphProcessor.GraphInspector.root%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
  </span>
  <span class="small pull-right mobile-hide">
    <a href="https://github.com/alelievr/NodeGraphProcessor/blob/master/Assets/com.alelievr.NodeGraphProcessor/Editor/GraphInspector.cs/#L11">View Source</a>
  </span>
  <h4 id="GraphProcessor_GraphInspector_root" data-uid="GraphProcessor.GraphInspector.root">root</h4>
  <div class="markdown level1 summary"></div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">protected VisualElement root</code></pre>
  </div>
  <h5 class="fieldValue">Field Value</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">UnityEngine.UIElements.VisualElement</span></td>
        <td></td>
      </tr>
    </tbody>
  </table>
  <h3 id="methods">Methods
  </h3>
  <span class="small pull-right mobile-hide">
    <span class="divider">|</span>
    <a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_GraphInspector_CreateInspector.md&amp;value=---%0Auid%3A%20GraphProcessor.GraphInspector.CreateInspector%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
  </span>
  <span class="small pull-right mobile-hide">
    <a href="https://github.com/alelievr/NodeGraphProcessor/blob/master/Assets/com.alelievr.NodeGraphProcessor/Editor/GraphInspector.cs/#L36">View Source</a>
  </span>
  <a id="GraphProcessor_GraphInspector_CreateInspector_" data-uid="GraphProcessor.GraphInspector.CreateInspector*"></a>
  <h4 id="GraphProcessor_GraphInspector_CreateInspector" data-uid="GraphProcessor.GraphInspector.CreateInspector">CreateInspector()</h4>
  <div class="markdown level1 summary"></div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">protected virtual void CreateInspector()</code></pre>
  </div>
  <span class="small pull-right mobile-hide">
    <span class="divider">|</span>
    <a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_GraphInspector_CreateInspectorGUI.md&amp;value=---%0Auid%3A%20GraphProcessor.GraphInspector.CreateInspectorGUI%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
  </span>
  <span class="small pull-right mobile-hide">
    <a href="https://github.com/alelievr/NodeGraphProcessor/blob/master/Assets/com.alelievr.NodeGraphProcessor/Editor/GraphInspector.cs/#L29">View Source</a>
  </span>
  <a id="GraphProcessor_GraphInspector_CreateInspectorGUI_" data-uid="GraphProcessor.GraphInspector.CreateInspectorGUI*"></a>
  <h4 id="GraphProcessor_GraphInspector_CreateInspectorGUI" data-uid="GraphProcessor.GraphInspector.CreateInspectorGUI">CreateInspectorGUI()</h4>
  <div class="markdown level1 summary"></div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public override sealed VisualElement CreateInspectorGUI()</code></pre>
  </div>
  <h5 class="returns">Returns</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">UnityEngine.UIElements.VisualElement</span></td>
        <td></td>
      </tr>
    </tbody>
  </table>
  <h5 class="overrides">Overrides</h5>
  <div><span class="xref">UnityEditor.Editor.CreateInspectorGUI()</span></div>
  <span class="small pull-right mobile-hide">
    <span class="divider">|</span>
    <a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_GraphInspector_FillExposedParameters_UnityEngine_UIElements_VisualElement_.md&amp;value=---%0Auid%3A%20GraphProcessor.GraphInspector.FillExposedParameters(UnityEngine.UIElements.VisualElement)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
  </span>
  <span class="small pull-right mobile-hide">
    <a href="https://github.com/alelievr/NodeGraphProcessor/blob/master/Assets/com.alelievr.NodeGraphProcessor/Editor/GraphInspector.cs/#L46">View Source</a>
  </span>
  <a id="GraphProcessor_GraphInspector_FillExposedParameters_" data-uid="GraphProcessor.GraphInspector.FillExposedParameters*"></a>
  <h4 id="GraphProcessor_GraphInspector_FillExposedParameters_UnityEngine_UIElements_VisualElement_" data-uid="GraphProcessor.GraphInspector.FillExposedParameters(UnityEngine.UIElements.VisualElement)">FillExposedParameters(VisualElement)</h4>
  <div class="markdown level1 summary"></div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">protected void FillExposedParameters(VisualElement parameterContainer)</code></pre>
  </div>
  <h5 class="parameters">Parameters</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">UnityEngine.UIElements.VisualElement</span></td>
        <td><span class="parametername">parameterContainer</span></td>
        <td></td>
      </tr>
    </tbody>
  </table>
  <span class="small pull-right mobile-hide">
    <span class="divider">|</span>
    <a href="https://github.com/alelievr/NodeGraphProcessor/new/master/apiSpec/new?filename=GraphProcessor_GraphInspector_OnInspectorGUI.md&amp;value=---%0Auid%3A%20GraphProcessor.GraphInspector.OnInspectorGUI%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
  </span>
  <span class="small pull-right mobile-hide">
    <a href="https://github.com/alelievr/NodeGraphProcessor/blob/master/Assets/com.alelievr.NodeGraphProcessor/Editor/GraphInspector.cs/#L77">View Source</a>
  </span>
  <a id="GraphProcessor_GraphInspector_OnInspectorGUI_" data-uid="GraphProcessor.GraphInspector.OnInspectorGUI*"></a>
  <h4 id="GraphProcessor_GraphInspector_OnInspectorGUI" data-uid="GraphProcessor.GraphInspector.OnInspectorGUI">OnInspectorGUI()</h4>
  <div class="markdown level1 summary"></div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public override sealed void OnInspectorGUI()</code></pre>
  </div>
  <h5 class="overrides">Overrides</h5>
  <div><span class="xref">UnityEditor.Editor.OnInspectorGUI()</span></div>
</article>
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